The two hands will keep track of the time. Drag in the hour hand creating a new object. Mount this object to the center of the clock by hovering your mouse over the object then click the mount button.
We need this hand to rotate with the passing of time. Turn off the track rotation under the mounting tab. This will allow to object to rotate independently from the clock object. Next let’s simulate the passing of time. Under the physics tab set the angular velocity to 30. This will automatically rotate the clock hand thirty degrees per second. Press the play scene button to run the game and you should see your clock hand move.
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